
Never heard of Incursion, might check it out at some point. Haven't tried Angband or its forks in a long time. The only thing I liked that ADOM introduced was the idea of the tactics settings, to adjust whether you're fighting defensively (reducing accuracy) or fighting aggressively (reducing defense). (Not counting savescum and wizard/explore mode wins.) Haven't ascended in unNethack yet, but mostly due to carelessness (ah, YASD, the most deadly monster in the game).ĪDOM I would like to slap around whoever designed it, I find its level of "challenging" to be beyond relentlessly frustrating, tedious, and cruel. Original Nethack I've ascended in about 3 times (archeologist, valkyrie, wizard). besides this, I think it actually does play better than the vanilla version. (You can still wish for dragon scales, but because dragon abilities are random, that is also harder.) I never wish for artifacts or the like anyway, so I feel like I'm being punished/prevented from doing something I'd never do anyway. The only thing I dislike about it is that it restricts wishes to non magic items only while I understand why they did that, there are times I have just desperately needed simple, not broken but technically magic items like a magic whistle and it's annoying you can't get that kind of stuff, especially when otherwise the RNG is being a dick in terms of item drops.

I've been playing unNethack lately, which is a Nethack variant - very similar to the original, but fixes some bugs, adds (optional) color indicators when your hit point status changes, de-color codes dragons, adds some more possible layout/seeds for Sokoban and other dungeons, amongst some other things.
